Marth



Marth Wood Shavings began manufacturing clean animal bedding from recycled wood waste in 1958. The benefits to animal health of such high quality bedding may seem obvious in hindsight, but at the time it was a real innovation. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. 4 Frame Startup. Active Frames 4-7. 27 Total Frames.

Full Tech-Skill List

A comprehensive list of the techniques available to Marth in SSBM along with descriptions, explanations, and details on everything - starting from the fundamentals to impractical swag maneuvers.

For newer players, please keep in mind that some of these techniques are either not important to learn, or generally useless in competitive play. If you're aware of a tech that is not listed here, or would like to contribute to this list in any other way, please let me know! Also, the names here are what I call these techniques personally. There are many different names for specific Tech in SSBM. Though very subjective (and just for fun) I've attempted to assign a difficulty and usefullness rating to every tech in this list. The ratings are on the following scales:

Difficulty

  • Difficulty: (Basic)

  • Difficulty: (Intermediate)

  • Difficulty: (Advanced)

  • Difficulty: (Expert)

  • Difficulty: (Master)

  • Difficulty: (Swordmaster Lord: Harbinger of 20BC)

Usefullness

Martha

Fire Emblem Heroes Marth

  • Difficulty: (Rarely Useful)

  • Difficulty: (Occasionally Useful)

  • Difficulty: (Generally Useful)

  • Difficulty: (Extremely Useful)

  • Difficulty: (Essential Skill)


Aerial

Attack

Defense

Marth

Ledge/Edge

Movement

Platform

Marth's up tilt is a good anti-air, and the tip will kill lightweights at mid percent on stages like Yoshi's Story and Pokémon Stadium. It can hit through the low platforms on all legal stages with platforms (although Dream Land has higher platforms, meaning that much less of up tilt reaches the platform), and as such is effective for tech chasing opponents who are on platforms. It can also be used to juggle fast-fallers at lower percents.

In Melee

Marth
With its low startup lag, early IASA frame, and the ability to be used in conjunction with dashdance and wavedashing, down tilt becomes one of Marth's most important moves in the neutral. It allows Marth to move in and out and poke when necessary, giving Marth a positional advantage if it hits, among other benefits. Another use for the move is for edgeguarding, where it will send characters at an angle similar to a shinespike, making it difficult to recover from.

Martha Maccallum

Marth's forward tilt covers a large arc in front of him. It has decent knockback and range, but is for the most part a weaker move in Marth's arsenal.